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Special Monsters

Quin2k September 17, 2012 User blog:Quin2k

This is part of a series of articles looking at how to maximize overal Icon coin income so that you can buy all the cool upgrades and decorations you want!

  • Normal Monsters: Best-in-Class for Fire, Earth, Plant, Ice, Electric
  • Special Monsters: Best-in-Class for Special, Water, Air, Shadow, Light
  • End-Game Income: Taking Habitats into Consideration
  • My Conclusion: Who wins at the end of the day?


'Special' Monsters

Now, typically this would be a discriptor for the Legendary Monster and it's associated Legacy Monsters - but much like them, Air Monsters, Shadow Monsters and Light Monsters all have a root monster that cannot be bought for coins.

Another trend with these elements and Water Monsters as well is that their ideal income-generating creature is available for breeding immediatly after the habitat and root monster is on hand. I highlight that monster below and if necessary recommend some alternatives.

Also, below each section is the raw data (hidden for convenience). Most of the data is copied directly from their individual Wiki pages (which might be convenient if you want to look at them side-by-side like I did). The only calculated field is Icon food/Icon coin which is actually:

  • Total Icon food / (MaxIcon coin - MinIcon coin) - basically the average amount of food to raise coin output of that particular monster (the lower the better).

Legendary/Legacy Monsters

Special MonstersHabitat 3x3 special tn@2x
Lvl 12Legendary Thumb111Icon coin

Theoretically available at level 12, it'll probably take you a while to breed one (let alone afford the habitat). You'd think with all these fancy evolutions that there'd be something to spice up the other habitats - but really most of the Legacy Monsters are in the medium-to-low range compared to other hybrids.

  • Legendary Monster at 111Icon coin per minute actually has the best earning potential of the lot, making the third evolution somewhat pointless beyond quest and asthetic reasons.

Water Monsters

Water MonstersHabitat 4x4 water tn v2@2x
Lvl 14Spitfire Thumb 129Icon coin

Much like the others on this page, the ideal combo is available from the day you get the habitat and a Water Monster to breed it. Unlike the others, you'll be able to purchase the Water Monster in the market for coins at level 14 you'll eventually get a larger Water Habitat.

  • Spitfire Monster at 129Icon coin per minute is the best earner, with it's genetic counterpart (Burst Monster) coming at a distant second. Both require the same amount of food to max out - which is actually about half what the Water Monster requires.

Air Monsters

Air MonstersHabitat 3x3 air tn v3@2x
Lvl 18Monster independencemonster baby144Icon coin
... or ...
Lvl 18Flamegust Thumb116Icon coin

Available at Level 18, some of these monsters provide a decent boost to the income of your other habitats, such as Tailwind Monster for Electric Habitats.

  • Independence Monster at 144Icon coin per minute is a clear winner - but is supposedly no longer available after July 17th, though it's page indicates otherwise. Either way, it's genetic counterparts are the best options available if the rumors prove false.
  • Flamegust Monster at 116Icon coin per minute is the second-best option, with Inferno Monster following closely behind. Besides the extra cent-per-minute, Flamegust also requires about 4,000 less food to max out.


Shadow Monsters

Shadow Monsters
Tiny-Monsters-Small-Shadow-Habitat-150x150
Lvl 26Embershade Thumb129Icon coin

Available after level 26, few of the Shadow Monsters contribute significantly to your financial income - but the high coin cap for a small habitat is nothing to sniff at, and Embershade can give your Fire Habitats a boost while you're waiting for access to the Light Monsters.

Embershade Monster at 129Icon coin is significantly better than it's counterparts and seems to follow the trend of being cheaper to feed.

Light Monsters

Light MonstersTiny-Monsters-Small-Light-Habitat-150x150
Lvl 32Monster sphinxmonster tn 1 v2@2x168Icon coin
Habitat 3x3 fire tn v4@2x
Monster sphinxmonster tn 1 v2@2x168Icon coin
Habitat 5x5 earth tn v3@2x
Monster lushleafmonster baby113Icon coin
Habitat 3x3 plant tn v2@2x
Aurora Thumb 94Icon coin
Habitat 5x5 ice tn v3@2x
Monster flashmonster baby132Icon coin

Sadly for overall income purposes, the habitat itself is useless. Nonetheless, you'll definately want to get some light-based hybrids into your other habitats as soon as possible!

  • Sun Monster at 168Icon coin per minute wins by a longshot and also happens to be have the best food/coin ratio of all the Light Monsters.

All of the 'Normal' elements have a Light Monster as their ideal, so you might want to keep a pure-bred Light Monster handy for a good while. Here are some other Light Monsters you'll want to create before you let Sun Monsters take the place over:



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