I've been crunching numbers as in-depth as possible, taking into account every possibility - from the Frost Monster and Snowbluff Monster at 22/min to the Sun Monster at 168/min. I've even taken into consideration the max number of monsters in a habitat, the max coins each habitat can retain, and until they finally updated the Andriod version of the game to allow expansion - I was tempted to consider size as a factor as well!
This is part of a series of articles looking at how to maximize overal income so that you can buy all the cool upgrades and decorations you want!
- Normal Monsters: Best-in-Class for Fire, Earth, Plant, Ice, Electric
- Special Monsters: Best-in-Class for Special, Water, Air, Shadow, Light
- End-Game Income: Taking Habitats into Consideration
- My Conclusion: Who wins at the end of the day?
One Last Chart
Now, technically there could be some other winners. If you look at my last article, there are a number of possibilities based on play style. However, the one thing I did *not* take into account throughout all of this was the time and resources necessary to maximize your production.
And the winner is...
Now, I'll admit this has some personal bias to it - mostly towards my typical gameplay of checking every 5-20 minutes... but I have some very valid reasons for endorsing this winner:
- Level Requirements: You can breed Cinder Monster from the day you get a Breeding Den. The whole point of increasing your income is to access later buildings - so having a top-earner you can't access until you've already invested a significant sum makes no sense!
- Low Investment: Similarly, at 200,000, the habitat isn't cheap - but it's feasible. Certainly more reasonable then Water or Air habitats - and those are the only other ones with nearly-comparable earnings.
- Food Costs: Cinder Monster has one of the lowest end-goal food requirements at 8,260.
- ROI: Finally, with a fully-stocked Large Earth Habitat, you could recover the cost for said construction in just under 9 hours!